All I can say is FINALLY, i've been checking the status of this games update literally every single time my steam games list pops up...for what seems like months now.. Finally, patch 1.4 has been released which claims that it has finally resolved some of the biggest issues, namely, the disembarking of ships troops onto shore at any location, and vice-versa, among many other fixes..
Also worth noting-the patch added two new historical missions, which are always a plus.
I've held off continuing the intro campaign, until this patch. I will now resume argueably the prettiest and most ambitious PC game i've seen of recent years. Naval battles here we come!
List of fixes--->>
[-]September 22, 2009 - Empire: Total War Update Released
Updates to Empire: Total War have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
New Content
Two (2) new historical battles: Battle of Rossbach and Battle of Fontenoy. Both available in single player and multi player
Missile cavalry can now fire and reload whilst on the move
Balance Changes
Overhaul of naval balancing
Dragoons are available from higher building levels and now have fire by rank
Light Dragoons have gained longer range guns to allow them to skirmish better
Reworked cavalry costs to better reflect their value on the battlefield
Increase in cost to Windbusche Jaegers and Ferguson Rifles
Some improvements to projectile balancing
Balance improvements made to Road to Independence Episode 3
Fixes
Fix for auto unlimbering causing the attack order to terminate prematurely resulting in an inability to stop the unit from firing
Fix for troops on fort walls not using fort gun range when judging when to fire on enemy troops
Fix for fort guns using wrong targeting formula
Fixes to fort pathfinding and use of ropes
Multiplayer soft lock fixes
Fix crash in quotes table
Improved AI diplomacy
Cumulative updates to improve AI invasion behaviour
Added tooltips for alliance button in diplomacy
Bug fixes and improvements to AI counter offers
Improvements to AI diplomatic valuation of military access and alliances
Fix for wind sounds not working in naval battles
Fixed ship wakes not always working
Fixed disembarking subsets of armies and agents from navies
Fixed potential crash disembarking agents from navies
Fixed armies not being booted out of regions when losing military access gained by joining an ally in war
Improved AI diplomacy valuation of technologies
Fix for bug where general's unit for an upper class rebellion was coming from the region owning faction rather than the faction rebelling
Fixed reinforcements from unreachable positions
Fixed bug preventing disembarking
Balance of power fix for attack of opportunity
Fixed bug that was causing issues with embarking an army containing multiple characters
Minor tweak to stop some ship sails endlessly play furling sound
Fixed path blocked bug
Diplomacy counter-offer improvements
Fix for fast forward not working as intended on some PCs. Will always speed up if camera is still, if camera moves fast forward will be as fast as possible on each PC.
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