Thursday, September 24, 2009

EMPIRE: Total War Patch 1.4 Released -New Missions!

All I can say is FINALLY, i've been checking the status of this games update literally every single time my steam games list pops up...for what seems like months now.. Finally, patch 1.4 has been released which claims that it has finally resolved some of the biggest issues, namely, the disembarking of ships troops onto shore at any location, and vice-versa, among many other fixes..

Also worth noting-the patch added two new historical missions, which are always a plus.

I've held off continuing the intro campaign, until this patch. I will now resume argueably the prettiest and most ambitious PC game i've seen of recent years. Naval battles here we come!

List of fixes--->>
[-]September 22, 2009 - Empire: Total War Update Released

Updates to Empire: Total War have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

New Content

Two (2) new historical battles: Battle of Rossbach and Battle of Fontenoy. Both available in single player and multi player

Missile cavalry can now fire and reload whilst on the move

Balance Changes

Overhaul of naval balancing

Dragoons are available from higher building levels and now have fire by rank

Light Dragoons have gained longer range guns to allow them to skirmish better

Reworked cavalry costs to better reflect their value on the battlefield

Increase in cost to Windbusche Jaegers and Ferguson Rifles

Some improvements to projectile balancing

Balance improvements made to Road to Independence Episode 3


Fix for auto unlimbering causing the attack order to terminate prematurely resulting in an inability to stop the unit from firing

Fix for troops on fort walls not using fort gun range when judging when to fire on enemy troops

Fix for fort guns using wrong targeting formula

Fixes to fort pathfinding and use of ropes

Multiplayer soft lock fixes

Fix crash in quotes table

Improved AI diplomacy

Cumulative updates to improve AI invasion behaviour

Added tooltips for alliance button in diplomacy

Bug fixes and improvements to AI counter offers

Improvements to AI diplomatic valuation of military access and alliances

Fix for wind sounds not working in naval battles

Fixed ship wakes not always working

Fixed disembarking subsets of armies and agents from navies

Fixed potential crash disembarking agents from navies

Fixed armies not being booted out of regions when losing military access gained by joining an ally in war

Improved AI diplomacy valuation of technologies

Fix for bug where general's unit for an upper class rebellion was coming from the region owning faction rather than the faction rebelling

Fixed reinforcements from unreachable positions

Fixed bug preventing disembarking

Balance of power fix for attack of opportunity

Fixed bug that was causing issues with embarking an army containing multiple characters

Minor tweak to stop some ship sails endlessly play furling sound

Fixed path blocked bug

Diplomacy counter-offer improvements

Fix for fast forward not working as intended on some PCs. Will always speed up if camera is still, if camera moves fast forward will be as fast as possible on each PC.

Tuesday, September 15, 2009

Final Fantasy XIII - Check out the Trailer !

There are other trailers, but this one shows some of the eagerly anticipated game's in-game visuals. Prepare your drool containers. Looks amazing... We probably will not be seeing this until Q4 2010. So don't hold your breath.